My name is Nikita Katilis and I am a game audio designer based in Leeds, UK. At the moment I work full time as a senior sound designer at Saber Interactive.
Showreel
I love racing games and I love cars, so redesigning a Need for Speed 2015 trailer was a no brainer! I decided to go with a more modern scifiesque style, somewhat similar to Need for Speed Unbound.
Blog Posts
[2024-04-24] Engine Loop Creation using Pyrespeeder and iZotope RX
Design and implementation of a good sounding vehicle is very difficult. The sound of a car consists of a myriad of layers such as the engine itself (engine and exhaust), turbo, tyres, suspension, etc.. All of them need to work well together, react to the player's input and game’s simulation. Making matters worse, there is barely any available information online. Each of these building blocks can be studied in extreme depths, but in this blog post I would like to shine a light on a way of creating engine loops without the use of game-ready granular synths such as REV by CrankcaseAudio.
- [ 2024-04-24 ] Engine Loop Creation using Pyrespeeder and iZotope RX
- [ 2024-04-22 ] How I Designed a Game For My Thesis on Causing Suspense, Anxiety and Fear Using Sound Design in Video Games
- [ 2021-12-27 ] Adaptive Music Systems In Video Games And Their Design
- [ 2021-12-24 ] My Home Studio Setup
- [ 2021-12-20 ] Audio Production On Windows Laptops - My Depressing Experience
- [ 2021-12-17 ] History of Game Audio - Part III
- [ 2021-12-15 ] History of Game Audio - Part II
- [ 2021-12-13 ] Game Audio Podcast - How The First Episode Was Produced
- [ 2021-12-06 ] History of Game Audio - Part I
- [ 2021-11-28 ] Creative Hell
- [ 2021-11-23 ] The Immersive Audio Assignment
- [ 2021-10-27 ] Binaural Audio in Music Production