I am a professional full-time game audio designer based in Leeds, United Kingdom. I am currently employed at Saber Interactive and work on the soundscape of an unannounced title.
Related Experience
Sound Designer at Saber Interactive (project under NDA) (12.2022 - Current)
- Fast-paced design of audio assets in multitude of different styles and aesthetic categories.
- Implementation of assets using Wwise and Unreal Engine 5
- Active collaboration with different studio departments such as programmers, cutscene artists, game designers and others
- Teaching and mentoring of new colleagues
- Design of vehicle sounds and corresponding in-game logic systems including engines, transmissions, turbo, tyres and others
- Establishing mixing vision, pipelines, targets and mastering
- Creation of mixing solutions, such as custom HDR and reverb systems
- Bug fixing and optimisation
- Development of tools/ workflows for sound preparation and integration, such as engine loops
- Keeping of documentation
- Development of simple Python scripts for workflow improvement
- Perforce and Jira
Personal Unity & FMOD Game Project (2022)
- Solo-developed a game in Unity for a Master’s dissertation. Learnt basic C#, Visual Studio Code and Unity Scripting API.
- Design of audio assets in Steinberg Nuendo 12 and game integration using FMOD.
- Project management using Google Sheets and Jira.
Sound Designer & Composer at TMH Games (Dec 2020 - Nov 2021) - Freelance
- UI audio asset development and integration (Vue.JS) for Take Me Home Roleplay (Grand Theft Auto 5 alt:V MMO server).
- Music composition and audio design for marketing videos with strict deadlines and short turnarounds, voiceover talent casting.
- Work with the development team and development documentation.
Education
University of Salford - Manchester, UK
MSc in Audio Production (2021-2022)
- Master of Science with first-class honours (1:1).
- Wrote a dissertation on “Causing Suspense, Anxiety And Fear Using Sound Design In Video Games”.
- Personally developed a game (Unity) for the methodological approach.
University of Bolton (Spirit Studios) - Manchester, UK
BSc in Sound Engineering & Design (2018-2021)
- Achieved a Bachelor of Science with first-class honours (1:1).
- Student representative.
Skills
- Expert knowledge of Cockos Reaper, Avid Pro Tools (110 certification), and Bitwig Studio.
- In-depth understanding of iZotope RX10 and its’ modules
- Recording and creation of professional sound effects using VST signal processing plugins (Fabfilter, Kilohearts, Native Instruments, Nugen Audio, etc.) and VSTi instruments (xFer Serum, Phaseplant, FM8, etc.).Solid understanding of audio DSP, and ability to create audio effects in Reaktor Primary.
- Solid understanding of game audio middleware (Wwise, FMOD), their integration into Unity/ Unreal (C# and Blueprints) and the design of interactive audio systems. A good grasp of the importance of optimisation in game audio.
- Good at mixing and mastering for both stereo and surround, and at achieving audio-related video distribution standards (EBU).
- Good at academic and formal writing. A big advocate for standardisation and document maintenance. Friendly and open-minded communicator in three languages: English (fluent/academic), Russian (native) and Latvian (native).
Interests
My favourite games currently are: Dark Souls 1 & 3, Dishonored 1 & 2 and Resident Evil 4 Remake. I am also a big fan of racing simulators and simcades (Assetto Corsa, Gran Turismo 7, Dirt 2). And obviously, I enjoy electronic music production of bass-heavy music, where I can design all the sounds myself. My latest track has been released on Jah Tek under my pseudonym Katalize.
I am also currently diving deep into audio DSP and actively learning PureData and plugin compilation for Wwwise using Heavy